Content mainly created with Autodesk 3ds MAX
Rendered with Dassault Systèmes renderer Stellar in DeltaGen and my own MAX plugin integration.
MAX 5 utilizing Advanced Lighting functionality.
Vray in MAX using IBL and linear workflow. Studio IBL created with HDR Light Studio.
Vray, during my work for 3D International.
Modeled by my wife in MAX 2011. Shaded by me with Vray during my work for 3D International.
MAX 8 modeled & rendered with IES data, Mental Ray and Maxwell.
Scanline VFX work
Some work I did for Scanline VFX in 2003/2004 for the movie "Periode 1 - Traumschiff Surprise"
With surface tools MAX 4. Spring 2001 with the help of my friend Martin
MAX 5.1 Advanced lightning radiosity calculation. The shards with a little free plugin and place by hand.
MAX 5 and light tracing render tools. Color corrected in Photoshop.
The Old Desert Thinker
MAX 4 and Photoshop.
3D Studio MAX 3.1, Mental ray and Illustrate plugin for the black lined edges. Color grading with Photoshop.
Design Christoph Geyer in 2000. Surface tools in MAX 3.1 & Mental ray for good head lights.
Max 3.1, Mental ray and Illustrate plugin. Compositing in Photoshop. Won 2nd place @ animago award 2001, category Home/Still/Art.
Way of perception
Created with MAX 4 & rendered with Mental Ray. Won 2nd place @ animago award 2001, category Home/Still/Art.
Internship in 1998. MAX 3, DigiTree & Afterburner plugins.
Company Logo-Animation in 3D Studio MAX 2011, rendered with Mental Ray for auto-stereoscopic 3D Displays
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